The role of the teacher
is to keep the game moving, so that the involvement of the children is maximised
Children may need to be
given some guide as to the range of numbers that the card could be within. E.g.
Your card is a number between 1 and 50
Children may find using a
"100 square" helps them to identify the number on their card, as they
find difficulty in visualising the series of numbers. Use of a number grid or
100 square is also an excellent support for the development of childrens
understanding of the elimination process as they physically have to remove/cross
out unwanted numbers. "Good questions" can therefore be identified as
ones that enable them to remove "lots" of numbers. An additional
advantage of children having a "100 square" in front of them when
playing the game is that they see the patterns in the numbers either remaining
or being removed
The use of smaller grids
i.e. numbers up to 10 or 20 may be more appropriate with younger children.
Alternatively, using a number line for modeling and visualising was found to be
effective
Teachers can interject to
help children identify good strategies when eliminating e.g. choosing a number
half way in the range to go with the question "is it bigger than
."
The game can cover all
types of numbers so that "big numbers" can be used when appropriate
e.g. millions
If children are not
allowed to repeat any term/expression in subsequent questions this makes the
children think of alternative ways of expressing themselves mathematically e.g.
"is it bigger than 20", "is it greater than 30". It also
encourages the children to think of an alternative type of question
Teachers need to help the
children refine their questions so that they are more effective questions.
Keeping a tally of the
number of questions needed to identify the card not only gives children practice
of tallying but can also encourage children to set themselves targets
Cards can be reused
provided they are made of a durable material.
Writing the childs
name on the back of the card enables the teacher to, avoid any undesirable
repetitive use of a card, make formative assessments and plan for a childs
progression
Keeping a record of the
childrens questions, as they say them, on a large sheet of paper can form a
"prompt" if conveniently displayed in the classroom for children who
need to develop their confidence and questioning skills
Children often
incorrectly use the word "side" in the 3D context e.g. when referring
to a cube say it has 6 sides. This is an ideal opportunity for the teacher to
reinforce the correct meaning of terms and differentiate between
"side" in a 2D context and "face" in the 3D context
The game encourages the
development of childrens ability to visualise mathematical shapes and numbers
The game encourages the
children to hold information in their heads
The game carries a Health
Warning Head Lice do travel on shared hats
is it 2D
is it 3D
is it 2 dimensional
is it 3 dimensional
does it have an even
number of sides
does it have an even
number of edges
are all the sides the
same length
are all the edges the
same length
are all faces the same
shape
does it have line
symmetry
does it have rotational
symmetry
do the faces meet at a
point/vertex
are there any right
angles
does it tessellate
is it a prism
are any faces curved
is it a regular shape
if I fold it in half does
it match